پودر سفید کننده دندان پودر سفید کننده دندان
قویترین سفید کننده گیاهی در 5 دقیقه
رفع زردی،جرم و تقویت مینای دندان
مشاهده شبکه های دنیا
بدون نیاز به هزینه‌های اضافی فقط با این نرم‌افزار  تمام شبکه ها را ببینید
X
تبلیغات در بلاگ اسکای

Parkour

دانستنیهای علمی
نظرات (0)

From Wikipedia, the free encyclopedia
Jump to: navigation, search

Parkour
Parkour fl2006.jpg
Passement
Nickname(s)PK
Characteristics
ContactNon-competitive
CategorizationSpiritual art, Body art, Philosophical
OlympicNo

Parkour (sometimes abbreviated PK) is the non-competitive sport originating in France of traversing mainly urban landscapes by running, climbing and jumping. Participants run along a route, attempting to navigate obstacles in the most efficient way possible, using only their bodies. Skills such as vaulting, rolling, swinging and wall scaling are employed. Parkour can be practiced anywhere, but areas dense with obstacles are preferable and it is most commonly practiced in urban areas.

A practitioner of parkour is called a "traceur", which is most likely derived from Parisian slang "tracer" which means "to hurry" or "to move quickly". In proper French, traceur is an adjective qualifying something that leaves a trace or a trail behind it.

In practice, a traceur may use several different names interchangeably for parkour, including "freerunning" or "l'art du déplacement", even though these terms refer to distinct parts of the discipline. While parkour and l'art du déplacement aim to enable the practitioner to move quickly and creatively past obstacles, freerunning includes the use of tricking moves such as aerial rotations and spins. (see below).

Contents

 Overview

Parkour - climb stairs.ogv
A basic parkour move

Two primary characteristics of parkour are efficiency and speed. Traceurs take the most direct path through an obstacle as rapidly as that route can be traversed safely. Developing one's level of spatial awareness is often used to aid development in these areas. Also, efficiency involves avoiding injuries, both short and long term. This idea embodying parkour's unofficial motto is être et durer ("to be and to last").

Parkour's emphasis on efficiency distinguishes it from the similar practice of free running, which places more emphasis on freedom of movement and creativity.

Traceurs say that parkour also influences one's thought processes by enhancing self-confidence and critical-thinking skills that allow one to overcome everyday physical and mental obstacles.[1][2][3] A study by Neuropsychiatrie de l'Enfance et de l'Adolescence (Neuropsychiatry of Childhood and Adolescence) in France reflects that traceurs seek more excitement and leadership situations than do gymnastic practitioners.[4]

 Terminology

The first terms used to describe this form of training were "l'art du déplacement" and "le parcours".[5] The term "parkour" (French pronunciation: [paʁˈkuʁ]) was coined by Hubert Koundé. It derives from "parcours du combattant", the classic obstacle course method of military training proposed by Georges Hébert.[6][7][8] "Traceur" [tʁasœʁ] and "traceuse" [tʁasøz] are substantives derived from the French verb "tracer", which normally means "trace",[9] or "trail", (i.e. he escaped without a trace) but which is also a slang for "to go fast".[10]

History

 Historical precedents

In the film Jump London, Sebastien Foucan states that "Le Parkour has always existed, free running has always been there, the thing is that no one gave it a name, we didn’t put it in the box. It is an ancient art [...] The Neanderthals, to hunt, or to chase, or to move around, they had to practice the free run." Tangible historical precedents may be traced to movie stuntmen and martial arts practitioners. Hollywood stars and stuntmen such as Douglas Fairbanks, Sr., John Ciampa and Buster Keaton captured parkour-like moves on film as early as the 1920–40s. The latter was also an inspiration for the famous on-foot chase scenes of Hong Kong stuntman, martial artist and actor Jackie Chan.[11] In Eastern martial arts such as Ninjutsu and Qing Gong, movements similar to those of Parkour have been taught for centuries and with a similar aim. In Jump London, Foucan does acknowledge the influence of martial arts movies on the development of Parkour: "We also climbed onto the roof of our school. We pretended we were Ninja warriors".

A "traceur" performing a "passe muraille"

 Hébert's legacy

Before World War I, former naval officer Georges Hébert travelled throughout the world. During a visit to Africa, he was impressed by the physical development and skills of indigenous tribes that he met:[12] He noted, "their bodies were splendid, flexible, nimble, skillful, enduring, and resistant but yet they had no other tutor in gymnastics but their lives in nature." [12]

On May 8, 1902, Saint-Pierre, Martinique, where Hébert was stationed, suffered from a volcanic eruption of Mount Pelée. Hébert coordinated the escape and rescue of some 700 people. This experience had a profound effect on him, and reinforced his belief that athletic skill must be combined with courage and altruism. He eventually developed this ethos into his motto "être fort pour être utile" (" be strong to be useful").[12] Inspired by indigenous tribes, Hébert became a physical education tutor at the college of Reims in France. He began to define the principles of his own system of physical education and to create various apparatuses and exercises to teach his "méthode naturelle"[12] which he defined as: "Methodical, progressive and continuous action, from childhood to adulthood, that has as its objective: assuring integrated physical development; increasing organic resistances; emphasizing aptitudes across all genres of natural exercise and indispensable utilities (walking, running, jumping, quadrupedal movement, climbing, equilibrium (balancing), throwing, lifting, defending and swimming); developing one's energy and all other facets of action or virility such that all assets, both physical and virile, are mastered; one dominant moral idea: altruism."[13]

Hébert set up a "méthode naturelle" session consisting of ten fundamental groups: walking, running, jumping, quadrupedal movement, climbing, balancing, throwing, lifting, self-defense, swimming, which are part of three main forces:[13]

  • Energetic or virile sense: energy, willpower, courage, coolness, and firmness
  • Moral sense: benevolence, assistance, honor, and honesty
  • Physical sense: muscles and breath

During World War I and World War II, Hébert's teaching continued to expand, becoming the standard system of French military education and training. Thus, Hébert was one of the proponents of "parcours", an obstacle course, developed by a Swiss architect,[14] which is standard in the military training and led to the development of civilian fitness trails and confidence courses.[12] Also, French soldiers and firefighters developed their obstacle courses known as "parcours du combattant" and parcours SP".[15]

 Belle family

David Belle, parkour founder, at The New Yorker Festival

Raymond Belle was born in Vietnam, at the time part of French Indochina. His father died during the First Indochina War and Raymond was separated from his mother during the division of Vietnam in 1954. He was taken by the French Army in Da Lat and received a military education and training that shaped his character.[16] After the Battle of Dien Bien Phu, Raymond was repatriated to France and completed his military education in 1958. At age 19, his dedication to fitness helped him serve in Paris's regiment of "sapeurs-pompiers" (the French fire service).[16]

David participated in activities such as martial arts and gymnastics and sought to apply his athletic prowess for some practical purpose. He trained extremely hard mostly to try to win the approval of his father (Raymond).[15] At age 17, David left school seeking freedom and action. He continued to develop his strength and dexterity in order to be useful in life, as Raymond had advised him.[15]

 Development in Lisses

After moving to Lisses commune, David Belle continued his journey with others who would later form the group the Yamakasi.[15] Sébastien Foucan noted in Jump London "From then on we developed and really the whole town was there for us; there for parkour. You just have to look, you just have to think, like children." This, as he describes, is "the vision of parkour."

In 1997, Yann Hnautra, Charles Perriere, Chau Belle, David Belle, Laurent Piemontesi, Sébastien Foucan, Guylain Perriere, Malik Diouf and Williams Belle created the group Yamakasi,[17] whose name comes from the Lingala language of Congo, and means "strong spirit, strong body, strong man, endurance". After the musical show Notre Dame de Paris, Belle and Foucan split up due to money and disagreements over the definition of "l'art du déplacement",[18] The film Yamakasi (2001), and the French documentary Génération Yamakasi were created without Belle and Foucan.

Over the years, as dedicated practitioners improved their skills, their numbers of moves grew. Building-to-building jumps and drops of over a storey became common in media portrayals, often leaving people with a slanted view of parkour. Ground-based movements are more common, because legal accessibility in urban areas is difficult. From the Parisian suburbs, parkour went on to become a widely practiced activity outside of France.[citation needed]

 Philosophy and theories

According to Williams Belle, the philosophies and theories behind parkour are an integral aspect of the art, one that many non-practitioners have never been exposed to. Belle trains people because he wants "it to be alive" and for "people to use it".[3] Châu Belle explains it is a "type of freedom" or "kind of expression"; that parkour is "only a state of mind" rather than a set of actions, and that it is about overcoming and adapting to mental and emotional obstacles as well as physical barriers.[3]

A newer convention of parkour philosophy has been the idea of "human reclamation".[19] Andy (Animus of Parkour North America) clarifies it as "a means of reclaiming what it means to be a human being. It teaches us to move using the natural methods that we should have learned from infancy. It teaches us to touch the world and interact with it, instead of being sheltered by it."[19]"It is as much as a part of truly learning the physical art as well as being able to master the movements, it gives you the ability to overcome your fears and pains and reapply this to life as you must be able to control your mind in order to master the art of parkour."[20]

A point has been made about the similarities between the martial arts philosophy of Bruce Lee and Parkour.[21] In an interview with The New Yorker, David Belle acknowledges the influence of Lee's thinking: "There’s a quote by Bruce Lee that’s my motto: ‘There are no limits. There are plateaus, but you must not stay there, you must go beyond them. A man must constantly exceed his level.’ If you’re not better than you were the day before, then what are you doing—what’s the point?".[22]

 Non-rivalry

A campaign was started on 1 May 2007 by Parkour.NET portal[23] to preserve parkour's philosophy against sport competition and rivalry.[24] In the words of Erwan LeCorre: "Competition pushes people to fight against others for the satisfaction of a crowd and/or the benefits of a few business people by changing its mindset. Parkour is unique and cannot be a competitive sport unless it ignores its altruistic core of self development. If parkour becomes a sport, it will be hard to seriously teach and spread parkour as a non-competitive activity. And a new sport will be spread that may be called parkour, but that won't hold its philosophical essence anymore."[23] According to LeCorre, those who truly practice Parkour have the same mind aspect of each other, therefore it brings people to work together rather than compete, it allows them to be united internationally and forget the social and economical problems which separated them globally, ultimately leading one giant community working and growing together.

Freerunning

The term "freerunning" was coined during the filming of Jump London, as a way to present parkour to the English-speaking world. Parkour and Free Running have very little differences.

The man who coined the phrase Sébastien Foucan defines freerunning as a discipline for self development, of following your own way[citation needed]. His dissatisfaction with the limited creativity and self-expression in Parkour was the motivation for Sebastian Foucan to develop a similar but also very different art of movement that became known as freerunning.[25] He notes "Understand that this form of art has been created by few soldiers in Vietnam to escape or reach: and this is the spirit we'd like parkour to keep. You have to make the difference between what is useful and what is not in emergency situations. Then you'll know what is parkour and what is not. So if you do acrobatics things on the street with no other goal than showing off, please don't say it's parkour. Acrobatics existed a long time ago before parkour."[6]

When questions are raised between the differences of parkour and freerunning, the Yamakasi group deny the differences and say: "parkour, l'art du deplacement, freerunning, the art of movement... they are all the same thing. They are all movement and they all came from the same place, the same nine guys originally. The only thing that differs is each individual's way of moving". [26]

Military training

After the attention that parkour received following the film Casino Royale, militaries from different countries began looking for ways to incorporate parkour into training. The British Royal Marines hired parkour athletes to train their members.[27] Colorado Parkour began a project to introduce parkour into the U.S. military[28] and parkour is slowly being introduced into the United States Marine Corps.[29]

 Criticism

Parkour is not widely practiced in dedicated public facilities such as skateparks. Although efforts are being made to create places for it, most Tracuers do not like the idea as it is contradictory to the philosophy of freedom. [30] Traceurs practice parkour in urban areas such as gyms, parks, playgrounds, offices, and abandoned structures. Concerns have been raised regarding trespassing, damage of property,[31] and the practice in inappropriate places.[32] However, most traceurs will take care of their training spots and will remove themselves quickly and quietly from a public place if asked.[33][34] The Magpie Youth Centre free running club in Glen Parva, Leicester has raised 40,000 Euros to build a free running park/training utility on the park opposite the youth center.

Concerns have been raised by law enforcement and fire and rescue teams of the risk in jumping off high buildings.[35] They argue that practitioners are needlessly risking damage to both themselves and rooftops by practicing at height, with police forces calling for practitioners to stay off the rooftops. [36][37][38] Some figures within the parkour community agree that this sort of behaviour is not to be encouraged.[37][39][40][41]

American traceur Mark Toorock says that injuries are rare "because participants rely not on what they can't control – wheels or the icy surfaces of snowboarding and skiing – but their own hands and feet," but Lanier Johnson, executive director of the American Sports Medicine Institute, notes that many of the injuries are not reported.[42] Even when injuries do occur, many members in the parkour community encourage pursuing the most scientifically sound method to recovery and future prevention. [43]

 Movements

There are fewer pre-defined movements in parkour than in gymnastics, as there is no list of "moves". Each obstacle a traceur faces presents a unique challenge, committed Tracuers tend to shy away from defining movement. The ability to overcome the challenge depends on multiple factors, for example, on body type, speed, angle of approach, the physical make-up of the obstacle. Parkour is about training the bodymind to react to those obstacles appropriately with a technique that is effective. Often that technique cannot and need not be classified and given a name. In many cases effective parkour techniques depend on fast redistribution of body weight and the use of momentum to perform seemingly difficult or impossible body maneuvers at great speed. Absorption and redistribution of energy is also an important factor, such as body rolls when landing which reduce impact forces on the legs and spine, allowing a traceur to jump from greater heights than those often considered sensible in other forms of acrobatics and gymnastics.

According to David Belle, the practice is to move in such a way that will help you gain the most ground as if escaping or chasing something. Also, if you go from A to B, you need to be able to get back from B to A,[44] but not necessarily with the same movements or "passements". Despite this, there are many basic versatile and effective techniques that are emphasized for beginners. Most important are good jumping and landing techniques. The roll, used to limit impact after a drop and to carry one's momentum onward, is often stressed as the most important technique to learn.

 Basic movements

Some movements defined in parkour are:[45]

SynonymDescription
FrenchFrench pronouncationEnglish
Atterrissage[ateʁisaʒ]LandingBending the knees when toes make contact with ground (never land flat footed; always land on toes and ball of your foot, or whole footed).
réception[ʁesɛpsjɔ̃]
Équilibre[ekilibʁ]BalanceWalking along the crest of an obstacle; literally "balance."
Équilibre de chatCat CrawlQuadrupedal movement along the crest of an obstacle.
Franchissement[fʁɑ̃ʃismɑ̃]ZUnderbarJumping or swinging through a gap between obstacles; literally "to cross" or "to break through."
Lâché[laʃe]LacheHanging drop; lâcher literally meaning "to let go." To hang or swing (on a bar, on a wall, on a branch) and let go, dropping to the ground or to hang from another object. This can refer to almost all hanging/swinging type movements.
swing
Passe muraille[pas myʁaj]Pop vault, wall hop, Wallpass, wallrunOvercoming a tall structure, usually by use of a step off the wall to transform forward momentum into upward momentum, then using the arms to climb onto and over the object.
Dyno (shortened from "Dynamic[clarification needed]", opposite to "Static")This movement comes from climbing terminology, and encompasses leaping from a position similar to an armjump, then grabbing an obstacle usually higher than the initial starting place, often used for an overhang. This movement is used when a simpler movement is not possible.
Passement[pasmɑ̃]Vault, PassTo move over an object with one's hand(s) on an object to ease the movement.
Demitour[dəmi tuʁ]Turn vaultA vault or dropping movement involving a 180° turn; literally "half turn." This move is often used to place yourself hanging from an object in order to shorten a drop or prepare for a jump.
Turn Down
PassementSpeed vaultTo overcome an obstacle by jumping side-ways first, then placing one hand on the obstacle to self-right your body and continue running.
ThiefTo overcome an obstacle by using a one-handed vault, then using the other hand at the end of the vault to push oneself forwards in order to finish the move.
Lazy vault
Saut de chat[sod ʃa]Cat pass/jump, (king) kong vault, monkey vaultThe saut de chat involves diving forward over an obstacle so that the body becomes horizontal, pushing off with the hands and tucking the legs, such that the body is brought back to a vertical position, ready to land.
Passement assisDash vaultThis vault involves using the hands to move oneself forwards at the end of the vault. One uses both hands to overcome an obstacle by jumping feet first over the obstacle and pushing off with the hands at the end. Visually, this might seem similar to the saut de chat, but reversed. Allegedly David Belle has questioned the effectiveness of this movement.
Saut de chat inverséReverse vaultA vault involving a 180° rotation such that the traceur's back faces forward as they pass the obstacle. The purpose of the rotation is ease of technique in the case of otherwise awkward body position or loss of momentum prior to the vault.
Kash vaultThis vault is a combination of two vaults; the kong vault and the dash vault. After pushing off with the hands in a kong vault, the body continues past vertical over the object until the feet are leading the body. The kash vault is then finished by pushing off the object at the end, as in a dash vault.
Planche[plɑ̃ʃ]Muscle-upTo get from a hanging position (wall, rail, branch, arm jump, etc.) into a position where your upper body is above the obstacle, supported by the arms. This then allows for you to climb up onto the obstacle and continue.
climb-up
Roulade[ʁulad]RollA forward roll where the hands, arms and diagonal of the back contact the ground, often called breakfall. Used primarily to transfer the momentum/energy from jumps and to minimize impact, preventing a painful landing. It is similar to the basic kaiten or ukemi and it was taken from martial arts such as judo, ninjutsu, jujutsu, hapkido and aikido.
Saut de bras[sodbra]Arm jumpTo land on the side of an obstacle in a hanging/crouched position, the hands gripping the top edge, holding the body, ready to perform a muscle up.
cat leap
cat grab
Saut de fond[sodfɔ̃]DropLiterally 'jump to the ground' / 'jump to the floor'. To jump down, or drop down from something.
Saut de détente[sodə detɑ̃t]Gap jump, running jumpTo jump from one place/object to another, over a gap/distance. This technique is most often followed with a roll.
Saut de précision[so d presiziɔ̃]PrecisionStatic or moving jump from one object to a precise spot on another object. This term can refer to any form of jumping however. Often abbreviated to "pre"
précision[presiziɔ̃]
Saut de murWall JumpTo step off a wall in order to overcome another obstacle or gain height to grab something
Tic-Tac
Saut de rotationRotary jumpSimilar to a kong vault, the person dives and then rotates their lower body around the obstacle. Used for shorter to medium obstacles. For people that have trouble with kong vaults.
Rotary vault

 Accessories

There is no equipment required, although practitioners normally train wearing light casual clothing:[46][47]

  • Light upper body garment—such as T-shirt, sleeveless shirt or crop top if anything is worn on the upper body.
  • Light lower body garment—usually sweatpants, some wear tracksuit bottoms or light shorts.

Comfortable running shoes, that are generally light, with good grip, and flexibility are encouraged. Many traceurs think cheaper and easier to replace shoes are much more practical.[citation needed] More experienced traceurs with stronger feet tend to train barefoot, which is the best way to feel the environment. Various sport shoes manufacturers around the world started offering parkour-specific products. Some traceurs use sweat-bands for forearm protection.[citation needed] Some use thin athletic gloves to protect the hands;[48] those who do not, preferring to "feel their environment" directly, develop thick callouses.[49][50]

Since parkour is closely related to "méthode naturelle", practitioners sometimes train barefooted to be able to move efficiently without depending on their gear. Some parkour artists also use the lightweight "Feiyue" martial arts shoes. David Belle notes: "bare feet are the best shoes!"[51]

 Popular culture

A traceuse vaults an obstacle.

Parkour has been used in television advertisements, news reports and entertainment pieces, often combined with other forms of acrobatics, such as free running, street stunts and tricking.

 Film and television

  • House M.D.: In the episode Brave Heart from Season 6, Donny Compson and other officers are chasing a freerunner in the opening sequence.
  • The Simpsons: In the episode Sex, Pies and Idiot Scrapes Ned Flanders is trying to catch Homer because they have become bounty hunters and Ned's final mission is to take down Homer.
  • American Dad features an extended, highly exaggerated parkour scene in the sixth-season episode Stanny Boy and Frantastic, when the middle-aged central characters Stan and Francine are suddenly invited by their much-younger new friends to engage in an impromptu run across the rooftops of urban hi-rise buildings.
  • Casino Royale has a parkour chase scene near the beginning of the film where James Bond chases a bomb maker (played by freerunner Sébastien Foucan) into and through a construction site.
  • Paul Blart: Mall Cop The group of people that take over the Mall use skate boarding and Parkour to traverse their newest "heist".
  • The Australian version of 60 Minutes featured a segment of parkour on September 16, 2007, which featured Sébastien Foucan on a trip to Australia, and French traceur Stephane Vigroux.[53]
  • Top Gear Episode 7 (and The Challenges DVD) has James May racing two parkour athletes across Liverpool in a Peugeot 207.[54]
  • My Playground, a documentary film by Kaspar Astrup Schröder, explores the way parkour and freerunning is changing the perception of urban space and how the spaces and buildings they are moving on are changing them[55]
  • Jump Britain and Jump London are freerunning/parkour documentaries.
  • Jonas Brothers: Living The Dream featured an episode where the brothers took parkour classes.
  • The US incarnation of The Office includes an episode, "Gossip", in which several characters climb on desks and jump off chairs in an attempt to emulate parkour.
  • Yamakasi, a 2001 movie which centers around a group of traceurs in a Parisian ghetto.
  • Used by Dave (Seann William Scott) in Cop Out (2010 film)
  • WWE superstar John Morrison is known as The Prince of Parkour and he wrestles in a parkour style.
  • A sequence in an Indian Movie Tezz (Fast) around a canal at the end of the chase which covers half a dozen different locations [56]
  • In the film, The Other Guys, robbers move in Parkour style against The Rock & Samuel L. Jackson.
  • In the movie Prince of Persia: The Sands of Time, the Prince makes use of parkour extensively.

Video games

  • Super Mario 64 as well as Super Mario Sunshine utilize freerunning in wall-kicks, muscle-ups, and precisions (long jumps), along with back and side flips.
  • Assassin's Creed 's protagonist Altaïr and Assassin's Creed II 's and Assassin's Creed: Brotherhood 's protagonist Ezio use parkour (although the action is referred to as "free-run" while in-game).[57][58][59]
  • Tomb Raider Underworld 's protagonist Lara Croft uses parkour to scale walls and old buildings. It is also possible to do tricking movements.
  • Mirror's Edge is about a gang of outlaws called "runners," who excel and specialize in parkour.
  • Prototype mentions parkour by name and it plays a vital role in the game.
  • Tony Hawk's American Wasteland has several techniques the player can do while not on the skateboard: free-running (although it is called parkour in the game), wall-run, wire-grab, and other parkour movements.
  • Brink emphasized parkour as part of its S.M.A.R.T. (Smooth Movement Across Random Terrain) system.
  • Infamous's protagonist Cole uses parkour extensively.
  • Tron Evolution producer, Alex Peters, said in an interview with GameSpot (Pre-E3) that Tron's basic movements and combat were based on parkour and capoeira. Interview from Gamespot
  • Crackdown 2 Agents use parkour and other agility movements to clear obstacles and buildings.
  • Free Running, just as the title implies, is a free running game for PSP and PS2.
  • Left 4 Dead and its sequel feature the Hunter, a zombie modeled after practitioners of Parkour, whose clothes are battened down with duct tape to prevent wind resistance. When controlled by a human in multiplayer mode, it is possible to perform Parkour from one wall to another.
  • The Saboteur is a video game set it the Nazi occupied France where the protagonist Sean Devlin uses parkour/free-running to climb buildings, slide through wires, etc.
  • Uncharted is another video game in which the player must climb many different obstacles and, in one chapter of Uncharted 2, jump from one truck to another to avoid being killed.
  • Prince of Persia also incorporates the use of parkour when playing as the main protagonist, the Prince. The player can control the Prince to jump from rooftops, climb walls, vault over obstacles, and perform other elements of parkour.
  • Tom Clancy's Splinter Cell series includes Parkour moves like the turn vault, simple vault, Cat leap etc.

 Comic books

  • Nightrunner, aka Bilal Asselah, is the Paris-based member of Batman, Inc., and a practitioner of parkour.[60]
  • Saltando al vacio (Jumping into the void), is a Spanish production containing five comic books. The story is set in Barcelona, and tells the story of three teenagers who do Parkour

Kinect game list

کنسول های بازی
نظرات (0)

From Wikipedia, the free encyclopedia
Jump to: search
Official Xbox 360 Kinect Banner used on Kinect game covers

This is an incomplete list of released and announced games that support or require the Kinect motion controller for the Xbox 360.[1][2]

There are currently 61 (Upcoming games: 35; Existing games: 26) games on this list.


Released games

Contents:0–9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z    References   External links

Title↓Developer↓Publisher↓Japan↓North America↓Europe↓Australia↓Exclusive to Xbox 360↓Kinect-only↓IGN Rating↓
Adrenalin Misfits a.ka. Crossboard 7KonamiKonami20101120November 20, 201020101104November 4, 201020101110November 10, 201020101118November 18, 2010YesYes5.0
Body and Brain ConnectionNamco BandaiNamco Bandai20101120November 20, 201020110208February 8, 201120110211February 11, 201120110210February 10, 2011YesYes5.0
Brunswick Pro BowlingFarSight StudiosCrave EntertainmentTBA20110408April 8, 201120110215February 15, 201120101216December 16, 2010NoYes
Carnival Games: Monkey See, Monkey DoCat Daddy Games2K PlayTBA20110412April 12, 201120110415April 15, 201120110415April 15, 2011YesYes6.0
Child of EdenQ EntertainmentUbisoftTBA20110614June 14, 2011[3]20110617June 17, 201120110603June 3, 2011NoNo8.5
Dance CentralHarmonix Music SystemsMTV Games20110602June 2, 201120101104November 4, 201020101110November 10, 201020101118November 18, 2010YesYes8.0
Dance MastersKonamiKonami20101120November 20, 201020101104November 4, 201020101110November 10, 201020101118November 18, 2010YesYes6.5
Dance ParadiseMindscapeUniversal MusicTBA20110215February 15, 201120101119November 19, 201020101118November 18, 2010YesYes
Deca Sports Freedom a.k.a. Sports Island FreedomHudson SoftKonami20101216December 16, 201020101118November 18, 201020101126November 26, 201020101202December 2, 2010YesYes
Def Jam RapstarTerminal RealityKonamiTBA20101005October 5, 201020101126November 26, 201020110210February 10, 2011NoNo
EA Sports Active 2.0EA VancouverEA SportsTBA20101119November 19, 201020101116November 16, 2010TBANoYes7.0
Fantastic PetsBlitz Games StudiosTHQ20110222February 22, 201120110412April 12, 201120110415April 15, 201120110414April 14, 2011YesYes7.5
Fighters UncagedAMA StudiosUbisoftTBA20101104November 4, 201020101110November 10, 201020110218February 18, 2011YesYes3.0
Game Party: In MotionFarSight StudiosWarner Bros. Interactive EntertainmentTBA20101118November 18, 201020101126November 26, 201020101209December 9, 2010YesYes
Get Fit With Mel BLightning Fish StudiosDeep SilverTBA20101126November 26, 2010TBATBANoYes
Harry Potter and the Deathly HallowsEA Bright LightElectronic Arts20101116November 16, 201020101116November 16, 201020101119November 19, 201020101118November 18, 2010NoNo
Kinect AdventuresGood Science StudioMicrosoft Game Studios20101120November 20, 201020101104November 4, 201020101110November 10, 201020101118November 18, 2010YesYes6.5
Kinect Joy RideBigParkMicrosoft Game Studios20110120January 20, 201120101104November 4, 201020101110November 10, 201020101118November 18, 2010YesYes6.0
Kinect Fun LabsGood Science StudioMicrosoft Game StudiosJune 8, 2011June 8, 2011June 8, 2011June 8, 2011YesYes
Kinect SportsRareMicrosoft Game Studios20101120November 20, 201020101104November 4, 201020101110November 10, 201020101118November 18, 2010YesYes8.0
KinectimalsFrontier DevelopmentsMicrosoft Game Studios20101209December 9, 201020101104November 4, 201020101110November 10, 201020101118November 18, 2010YesYes7.0
Kung Fu Panda 2Griptonite GamesTHQTBA20110524May 24, 201120110610June 10, 2011TBANoYes6.5
Michael Jackson: The ExperienceUbisoft MontrealUbisoft, Triumph InternationalTBA20110412April 12, 201120110415April 15, 201120110403April 3, 2011NoYes4.0
MotionSportsUbisoftUbisoft20101118November 18, 201020101104November 4, 201020101110November 10, 201020101118November 18, 2010YesYes4.5
Sonic Free RidersSonic TeamSega20101120November 20, 201020101104November 4, 201020101110November 10, 201020101118November 18, 2010YesYes7.5
The Biggest Loser: Ultimate WorkoutBlitz Games StudiosTHQTBA20101104November 4, 201020101110November 10, 201020101118November 18, 2010YesYes
Virtua Tennis 4SEGA AM3SEGA20110630June 30, 201120110510May 10, 201120110429April 29, 201120110505May 5, 2011NoNo7.0
Wipeout in the ZoneActivisionTBA20110614June 14, 2011TBATBAYesYes7.0
Yoostar2Blitz Games StudiosYoostar Entertainment GroupTBA20110308March 8, 201120110311March 11, 201120110310March 10, 2011NoYes5.0
Your Shape: Fitness EvolvedUbisoftUbisoft20101209December 9, 201020101104November 4, 201020101110November 10, 201020101118November 18, 2010YesYes7.0
Zumba FitnessPipeworks SoftwareMajesco EntertainmentTBA20101118November 18, 201020101126November 26, 201020101202December 2, 2010NoYes

 Announced games

Contents:0–9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z    References   External links

Title↓Developer↓Publisher↓Japan↓North America↓Europe↓Australia↓Exclusive↓Kinect-only↓
Codename D (working title)Grasshopper ManufactureMicrosoft Game StudiosTBA 2011TBA 2011TBA 2011TBA 2011YesYes
Dance Central 2Harmonix Music SystemsMTV GamesTBAOct 25, 2011Nov 25, 2011TBAYesYes
Doodle JumpLima SkyLima SkyTBATBATBATBAYesYes
Fable: The JourneyLionhead StudiosMicrosoft Game StudiosTBA 2012TBA 2012TBA 2012TBA 2012YesYes
Forza Motorsport 4Turn 10 StudiosMicrosoft Game StudiosOctober 11, 2011October 11, 2011October 11, 2011October 11, 2011YesNo
Fruit Ninja KinectHalfbrickMicrosoft Game StudiosTBA 2011TBA 2011TBA 2011TBA 2011YesYes
Grand Slam Tennis 11EA CanadaEA SportsTBATBATBATBANoYes
Halo: Combat Evolved Anniversary343 IndustriesMicrosoft Game StudiosTBA 2011November 15, 2011TBA 2011TBA 2011YesNo
HauntNanaOn-ShaMicrosoft Game StudiosTBATBATBATBAYesYes
Heavy Fire: AfghanistanTeyonMastiff GamesTBASeptember 30, 2011TBATBANoNo
Hole in the WallMicrosoft Game StudiosMicrosoft Game StudiosTBA 2011TBA 2011TBA 2011TBA 2011YesYes
Just Dance 3UbisoftUbisoftTBAOctober 11, 2011October 14, 2011TBA 2011NoYes
Kinect Disneyland AdventuresDisneyMicrosoft Game StudiosTBATBANovember 25, 2011TBANoYes
Kinect Sports: Season TwoRare
BigPark
Microsoft Game StudiosTBAOctober 25, 2011November 25, 2011TBAYesYes
Kinect Star WarsTerminal Reality, LucasArtsMicrosoft Game StudiosTBA 2011December 31, 2011TBA 2011TBA 2011YesYes
KinectalloonsJSTV MediaJSTV MediaTBATBATBATBAYesYes
Let's Dance with Mel BLightning Fish StudiosUbisoftTBATBA20110527May 27, 2011TBAYesYes
Mass Effect 3BiowareElectronic ArtsMarch 6, 2012March 6, 2012March 6, 2012March 6, 2012NoNo
Michael Phelps: Push The LimitBlitz Games Studios505 GamesTBA20110603June 3, 2011Oct 28, 2011TBAYesYes
Minecraft4J StudiosMojangTBATBATBATBANoYes
Nicktoons MLBHigh Voltage Software2K GamesTBAAug 2011Aug 2011TBANoYes
Project Draco (working title)Grounding Inc.Microsoft Game StudiosTBATBA 2011TBATBAYesYes
PowerUp HeroesLongtail StudiosUbisoftOctober 18 2011October 18 2011October 07 2011October 18 2011YesYes
Raving Rabbids: Alive & KickingUbisoftUbisoftNov 2011Nov 2011Nov 2011Nov 2011YesYes
Rise of NightmaresSegaSegaSept 30 2011Sept 30 2011Sept 30 2011Sept 30 2011YesYes
RyseCrytekMicrosoft Game StudiosTBA 2012TBA 2012TBA 2012TBA 2012YesYes
Sesame Street: Once Upon a MonsterDouble Fine ProductionsWarner Bros. Interactive EntertainmentOct 26 2011Oct 26 2011Oct 26 2011Oct 26 2011YesYes
Untitled SpongeBob SquarePants gameTHQTBATBATBATBANoYes
Steel Battalion: Heavy ArmorFrom SoftwareCapcomTBATBA 2011TBATBAYesYes
The Adventures of Tintin: The GameUbisoftUbisoftQ4 2011Q4 2011Q4 2011Q4 2011NoNo
The GunstringerTwisted PixelMicrosoft Game StudiosQ4 2011Q4 2011Q4 2011Q4 2011YesYes
The Sims 3The Sims StudioElectronic ArtsQ4 2011Oct 2011Oct 2011Q4 2011NoNo
Tom Clancy's Ghost Recon: Future SoldierUbisoft Red StormUbisoftTBAMar 2012Mar 2012TBANoNo
Top Angler: Real Bass FishingInterOneInterOneTBATBATBATBAYesYes
UFC TrainerYuke'sTHQJune 21, 2011June 21, 2011July 01, 2011June 21, 2011NoYes
Winter Sports 3RTL EntertainmentZoo GamesTBATBATBATBANoNo

Kinect

کنسول های بازی
نظرات (0)

From Wikipedia, the free encyclopedia

Kinect for Xbox 360
Kinect for Xbox 360 logo
Kinect sensor
Kinect sensor device
Product familyXbox
GenerationSeventh generation era
Units Sold10 million (as of March 9, 2011)[1]
Release date
PlatformXbox 360, Microsoft Windows
ConnectivityUSB 2.0 (type-A for original model; proprietary for Xbox 360 S)
Resolution640×480 pixels @ 30 Hz (RGB camera)
640×480 pixels @ 30 Hz (IR depth-finding camera)[7]
PredecessorXbox Live Vision

Kinect for Xbox 360, or simply Kinect (originally known by the code name Project Natal),[8] is a motion sensing input device by Microsoft for the Xbox 360 video game console. Based around a webcam-style add-on peripheral for the Xbox 360 console, it enables users to control and interact with the Xbox 360 without the need to touch a game controller, through a natural user interface using gestures and spoken commands.[9] The project is aimed at broadening the Xbox 360's audience beyond its typical gamer base.[10] Kinect competes with the Wii Remote Plus and PlayStation Move with PlayStation Eye motion controllers for the Wii and PlayStation 3 home consoles, respectively.

Kinect was launched in North America on November 4, 2010,[2] in Europe on November 10, 2010,[3] in Australia, New Zealand and Singapore on November 18, 2010[5][11][12] and in Japan on November 20, 2010.[13] Purchase options for the sensor peripheral include a bundle with the game Kinect Adventures and console bundles with either a 4 GB[14][15][16] or 250 GB[17] Xbox 360 console and Kinect Adventures.[14][15][16][17]

Kinect holds the Guinness World Record of being the "fastest selling consumer electronics device". It sold an average of 133,333 units per day with a total of 8 million units in its first 60 days.[18][19][20] 10 million units of the Kinect sensor have been shipped as of March 9, 2011.[1]

Microsoft has released of a non-commercial Kinect software development kit for Windows on June 16, 2011, with a commercial version following at a later date.[21][22][23] This SDK will allow .Net developers to write Kinecting apps in C++, C#, or VB.[24][25]

Technology

A slide from Microsoft's E3 Conference showing a diagram of the technologies in Kinect

Kinect is based on software technology developed internally by Rare, a subsidiary of Microsoft Game Studios owned by Microsoft, and on range camera technology by Israeli developer PrimeSense, which interprets 3D scene information from a continuously-projected infrared structured light.[26][27] This 3D scanner system called Light Coding[28] employs a variant of image-based 3D reconstruction.[29][30]

The Kinect sensor[9] is a horizontal bar connected to a small base with a motorized pivot and is designed to be positioned lengthwise above or below the video display. The device features an "RGB camera, depth sensor and multi-array microphone running proprietary software",[31] which provide full-body 3D motion capture, facial recognition and voice recognition capabilities. At launch, voice recognition was only made available in Japan, the United Kingdom, Canada and the United States. Mainland Europe will receive the feature in spring 2011.[32] The Kinect sensor's microphone array enables the Xbox 360 to conduct acoustic source localization and ambient noise suppression, allowing for things such as headset-free party chat over Xbox Live.[9]

The depth sensor consists of an infrared laser projector combined with a monochrome CMOS sensor, which captures video data in 3D under any ambient light conditions.[9][33] The sensing range of the depth sensor is adjustable, and the Kinect software is capable of automatically calibrating the sensor based on gameplay and the player's physical environment, accommodating for the presence of furniture or other obstacles.[34]

Described by Microsoft personnel as the primary innovation of Kinect,[35][36][37] the software technology enables advanced gesture recognition, facial recognition and voice recognition.[38] According to information supplied to retailers, Kinect is capable of simultaneously tracking up to six people, including two active players for motion analysis with a feature extraction of 20 joints per player.[39] However, PrimeSense has stated that the number of people the device can "see" (but not process as players) is only limited by how many will fit in the field-of-view of the camera.[40]

This infrared image shows the laser grid Kinect uses to calculate depth
The depth map is visualized here using color gradients from white (near) to blue (far)

Through reverse engineering efforts,[41] it has been determined that the Kinect sensor outputs video at a frame rate of 30 Hz. The RGB video stream uses 8-bit VGA resolution (640 × 480 pixels) with a Bayer color filter, while the monochrome depth sensing video stream is in VGA resolution (640 × 480 pixels) with 11-bit depth, which provides 2,048 levels of sensitivity. The Kinect sensor has a practical ranging limit of 1.2–3.5 m (3.9–11 ft) distance when used with the Xbox software. The area required to play Kinect is roughly 6m², although the sensor can maintain tracking through an extended range of approximately 0.7–6 m (2.3–20 ft). The sensor has an angular field of view of 57° horizontally and 43° vertically, while the motorized pivot is capable of tilting the sensor up to 27° either up or down. The horizontal field of the Kinect sensor at the minimum viewing distance of ~0.8 m (2.6 ft) is therefore ~87 cm (34 in), and the vertical field is ~63 cm (25 in), resulting in a resolution of just over 1.3 mm (0.051 in) per pixel. The microphone array features four microphone capsules[42] and operates with each channel processing 16-bit audio at a sampling rate of 16 kHz.[39]

Because the Kinect sensor's motorized tilt mechanism requires more power than can be supplied via the Xbox 360's USB ports,[43] the device makes use of a proprietary connector combining USB communication with additional power. Redesigned Xbox 360 S models include a special AUX port for accommodating the connector,[44] while older models require a special power supply cable (included with the sensor[42]) that splits the connection into separate USB and power connections; power is supplied from the mains by way of an AC adapter.[43]

History

Kinect was first announced on June 1, 2009 at E3 2009 under the code name "Project Natal". Following in Microsoft's tradition of using cities as code names,[9] "Project Natal" was named after the Brazilian city of Natal as a tribute to the country by Brazilian-born Microsoft director Alex Kipman, who incubated the project.[9][45] The name Natal was also chosen because the word natal means "of or relating to birth", reflecting Microsoft's view of the project as "the birth of the next generation of home entertainment".[35]

Three demos were shown to showcase Kinect when it was revealed at Microsoft's E3 2009 Media Briefing: Ricochet, Paint Party and Milo & Kate.[46] A demo based on Burnout Paradise was also shown outside of Microsoft's media briefing.[47] The skeletal mapping technology shown at E3 2009 was capable of simultaneously tracking four people,[33][35][38][45] with a feature extraction of 48 skeletal points on a human body at 30 Hz.[34][45]

It was rumored that the launch of Project Natal would be accompanied with the release of a new Xbox 360 console (as either a new retail configuration,[48][49] a significant design revision[50] and/or a modest hardware upgrade[51]). Microsoft dismissed the reports in public and repeatedly emphasized that Project Natal would be fully compatible with all Xbox 360 consoles. Microsoft indicated that the company considers it to be a significant initiative, as fundamental to the Xbox brand as Xbox Live,[35] and with a launch akin to that of a new Xbox console platform.[52] Kinect was even referred to as a "new Xbox" by Microsoft CEO Steve Ballmer at a speech for the Executives' Club of Chicago.[53][54] When asked if the introduction will extend the time before the next-generation console platform is launched (historically about 5 years between platforms),[55] Microsoft corporate vice president Shane Kim reaffirmed that the company believes that the life cycle of the Xbox 360 will last through 2015 (10 years).[35]

During Kinect's development, project team members experimentally adapted numerous games to Kinect-based control schemes to help evaluate usability. Among these games were Beautiful Katamari and Space Invaders Extreme, which were demonstrated at the Tokyo Game Show in September 2009.[56] According to creative director Kudo Tsunoda, adding Kinect-based control to pre-existing games would involve significant code alterations, making it unlikely for Kinect features to be added through software updates.[57]

Although the sensor unit was originally planned to contain a microprocessor that would perform operations such as the system's skeletal mapping, it was revealed in January 2010 that the sensor would no longer feature a dedicated processor. Instead, processing would be handled by one of the processor cores of the Xbox 360's Xenon CPU.[58] According to Alex Kipman, the Kinect system consumes about 10-15% of the Xbox 360's computing resources.[59] However, in November, Alex Kipman made a statement that "the new motion control tech now only uses a single-digit percentage of the Xbox 360's processing power, down from the previously stated 10 to 15 percent."[60] A number of observers commented that the computational load required for Kinect makes the addition of Kinect functionality to pre-existing games through software updates even less likely, with concepts specific to Kinect more likely to be the focus for developers using the platform.[58]

On March 25, Microsoft sent out a save the date flier for an event called the "World Premiere 'Project Natal' for the Xbox 360 Experience" at E3 2010. The event took place on the evening of Sunday, June 13, 2010 at the Galen Center[61] and featured a performance by Cirque du Soleil. It was announced that the system would officially be called Kinect, a portmanteau of the words "kinetic" and "connect", which describe key aspects of the initiative.[62] Microsoft also announced that the North American launch date for Kinect will be November 4, 2010.[63] Despite previous statements dismissing speculation of a new Xbox 360 to accompany the launch of the new control system, Microsoft announced at E3 2010 that it was introducing a redesigned Xbox 360, complete with a connector port ready for Kinect. In addition, on July 20, 2010, Microsoft announced a Kinect bundle with a redesigned Xbox 360, to be available with the Kinect launch.[16]

On June 16, 2011, Microsoft announced its official release of its SDK for non-commercial use[64][65]

Launch

A January 2010 promotional banner indicating the expected release of Kinect (then "Project Natal") by holiday 2010

Microsoft had an advertising budget of US$500 million for the launch of Kinect, a larger sum than the investment at launch of the Xbox console.[66] The marketing campaign You Are the Controller, aiming to reach new audiences, included advertisements on Kellogg's cereal boxes and Pepsi bottles, commercials during shows such as Dancing with the Stars and Glee as well as print ads in various magazines such as People and InStyle.[67]

On October 19, Microsoft advertised Kinect on The Oprah Winfrey Show by giving free Xbox 360 consoles and Kinect sensors to the people in the audience.[68] Two weeks later, Kinect bundles with Xbox 360 consoles were also given away to the audience of Late Night With Jimmy Fallon.[69] On October 23, Microsoft held a pre-launch party for Kinect in Beverly Hills. The party was hosted by Ashley Tisdale and was attended by soccer star David Beckham and his three sons, Cruz, Brooklyn, and Romeo. Guests were treated to sessions with Dance Central and Kinect Adventures, followed by Tisdale having a Kinect voice chat with Nick Cannon.[70] Between November 1 and November 28, Burger King gave away a free Kinect bundle "every 15 minutes".[71]

A major event was organized on November 3 in Times Square, where singer Ne-Yo performed with hundreds of dancers in anticipation of Kinect's midnight launch.[72] During the festivities, Microsoft gave away T-shirts and Kinect games.[73]

Software

Requiring at least 190 MB of available storage space,[74] the Kinect system software allows users to operate the Xbox 360 Dashboard console user interface through voice commands and hand gestures. Techniques such as voice recognition and facial recognition are employed to automatically identify users. Among the applications for Kinect is Video Kinect, which enables voice chat or video chat with other Xbox 360 users or users of Windows Live Messenger. The application can use Kinect's tracking functionality and the Kinect sensor's motorized pivot to keep users in frame even as they move around. Other applications promoted with Kinect include ESPN on Xbox 360 and Zune on Xbox Live.[74]

Games that require Kinect have a purple sticker on them with a white silhouette of the Kinect sensor and "Requires Kinect Sensor" underneath in white text.[75] Games that have optional Kinect support (meaning that Kinect is not necessary to play the game or that there are optional Kinect minigames included) feature a standard green Xbox 360 case with a purple bar underneath the header, a silhouette of the Kinect sensor and "Better with Kinect Sensor" next to it in white text.[75]

Kinect launched on November 4, 2010 with 17 titles.[76] Third-party publishers of available and announced Kinect games include, among others, Ubisoft, Electronic Arts, LucasArts, THQ, Activision, Konami, Sega, Capcom, Namco Bandai and MTV Games.

Kinect for Windows SDK

On February 21, 2011 Microsoft announced that it would release a non-commercial Kinect software development kit (SDK) for Windows in spring 2011, which was released on June 16, 2011; a commercial version is planned for a later release date.[21][22][23]

The SDK includes 'Windows 7' compatible PC drivers for Kinect device. It provides Kinect capabilities to developers to build applications with C++, C#, or Visual Basic by using Microsoft Visual Studio 2010 and includes following features:

  1. Raw sensor streams: Access to low-level streams from the depth sensor, color camera sensor, and four-element microphone array.
  2. Skeletal tracking: The capability to track the skeleton image of one or two people moving within the Kinect field of view for gesture-driven applications.
  3. Advanced audio capabilities: Audio processing capabilities include sophisticated acoustic noise suppression and echo cancellation, beam formation to identify the current sound source, and integration with the Windows speech recognition API.
  4. Sample code and Documentation.[77]

Open source drivers

In November 2010, Adafruit Industries offered a bounty for an open-source driver for Kinect. Microsoft initially voiced its disapproval of the bounty, stating that it "does not condone the modification of its products" and that it had "built in numerous hardware and software safeguards designed to reduce the chances of product tampering".[78] This reaction, however, was caused by a misunderstanding within Microsoft,[79] and the company later clarified its position, claiming that while it does not condone hacking of either the physical device or the console, the USB connection was left open by design.

The first thing to talk about is, Kinect was not actually hacked. Hacking would mean that someone got to our algorithms that sit inside of the Xbox and was able to actually use them, which hasn't happened. Or, it means that you put a device between the sensor and the Xbox for means of cheating, which also has not happened. That's what we call hacking, and that's what we have put a ton of work and effort to make sure doesn't actually occur. What has happened is someone wrote an open-source driver for PCs that essentially opens the USB connection, which we didn't protect, by design, and reads the inputs from the sensor. The sensor, again, as I talked earlier, has eyes and ears, and that's a whole bunch of noise that someone needs to take and turn into signal.

—Microsoft's Alex Kipman speaking formally on NPR's Science Friday[80]

On November 10, Adafruit announced Héctor Martín as the winner,[81][82] who had produced a Linux driver that allows the use of both the RGB camera and depth sensitivity functions of the device.[83][84] It was later revealed that Johnny Lee, a core member of Microsoft's Kinect development team, had secretly approached Adafruit with the idea of a driver development contest and had personally financed it.[85]

In December 2010, PrimeSense, whose depth sensing reference design Kinect is based on, released their own open source drivers along with motion tracking middleware called NITE.[86] PrimeSense later announced that it had teamed up with Asus to develop a PC-compatible device similar to Kinect, which will be called WAVI Xtion and is scheduled for release in the second quarter of 2011.[87]

Third party development

A demonstration of a third party use of Kinect at Maker Faire. The visualization on the left, provided through Kinect, is of a user of a jacket with wearable electronic controls for VJing.

Numerous developers are researching possible applications of Kinect that go beyond the system's intended purpose of playing games. For example, Philipp Robbel of MIT combined Kinect with the iRobot Create to map a room in 3D and have the robot respond to human gestures,[88] while an MIT Media Lab team is working on a JavaScript extension for Google Chrome called depthJS that allows users to control the browser with hand gestures.[89] Other programmers, including the Robot Locomotion Group at MIT, are using the drivers to develop a motion-controller user interface similar to the one envisioned in the film Minority Report.[90] The developers of MRPT have integrated open source drivers into their libraries and provided examples of live 3D rendering and basic 3D visual SLAM.[91] Another team has shown an application that allows Kinect users to play a virtual piano by tapping their fingers on an empty desk.[92] Oliver Kreylos, a researcher at University of California, Davis, adopted the technology to improve live 3-dimensional videoconferencing, which NASA has shown interest in.[93]

Alexandre Alahi from EPFL presented a video surveillance system that combines multiple Kinect devices to track groups of people even in complete darkness.[94] Companies So touch and Evoluce have developed presentation software for Kinect that can be controlled by hand gestures; among its features is a multi-touch zoom mode.[95] In December 2010, the free public beta of HTPC software KinEmote was launched; it allows navigation of Boxee and XBMC menus using a Kinect sensor.[96] Soroush Falahati wrote an application that can be used to create stereoscopic 3D images with a Kinect sensor.[97]

For a limited time in May 2011, a Topshop store in Moscow set up a Kinect kiosk that could overlay a collection of dresses onto the live video feed of customers. Through automatic tracking, position and rotation of the virtual dress were updated even as customers turned around to see the outfit's backside.[98]

Kinect also shows compelling potential for use in medicine. Researchers at the University of Minnesota have used Kinect to measure a range of disorder symptoms in children, creating new ways of objective evaluation to detect such conditions as autism, attention-deficit disorder and obsessive-compulsive disorder.[99] At the Institute of Forensic Medicine Virtopsy Project at the University of Bern in Switzerland, researchers have devised a way for surgeons to manipulate imaging techniques (such as MRI) to guide surgery, using a Kinect to capture their hand motions to direct the imaging, freeing their hands from having to use computer keyboards, thus also reducing the chance of contamination.[100] This technique is already working at Sunnybrook Health Sciences Centre in Toronto, where doctors use it to guide imaging during cancer surgery.[101]

Reception

 Reception
Review scores
PublicationScore
Computer and Video Games8.8/10[102]
Game Informer8/10[103]
IGN7.5/10[104]
CNET3.5/5[105]
Engadget6/10[106]
USA Today3.5/4 stars[107]
TechRadar3.5/5 stars[108]
The Washington Post4/4 stars[109]
PCMag4/5[110]
Game Guru9/10 [111]

IGN gave the device 7.5 out of 10, saying that "Kinect can be a tremendous amount of fun for casual players, and the creative, controller-free concept is undeniably appealing", though adding that for "$149.99, a motion-tracking camera add-on for the Xbox 360 is a tough sell, especially considering that the entry level variation of the Xbox 360 itself is only $199.99".[104] Game Informer rated Kinect 8 out of 10, praising the technology but noting that the experience takes a while to get used to and that the spatial requirement may pose a barrier.[103] Computer and Video Games called the device a technological gem and applauded the gesture and voice controls, while criticizing the launch lineup and Kinect Hub.[102]

CNET's review pointed out how Kinect keeps players active with its full-body motion sensing but criticized the learning curve, the additional power supply needed for older Xbox 360 consoles and the space requirements.[105] Engadget, too, listed the large space requirements as a negative, along with Kinect's launch lineup and the slowness of the hand gesture UI. The review praised the system's powerful technology and the potential of its yoga and dance games.[106] Kotaku considered the device revolutionary upon first use but noted that games were sometimes unable to recognize gestures or had slow responses, concluding that Kinect is "not must-own yet, more like must-eventually own."[112] TechRadar praised the voice control and saw a great deal of potential in the device whose lag and space requirements were identified as issues.[108] Gizmodo also noted Kinect's potential and expressed curiosity in how more mainstream titles would utilize the technology.[113] Ars Technica's review expressed concern that the core feature of Kinect, its lack of a controller, would hamper development of games beyond those that have either stationary players or control the player's movement automatically.[114]

The mainstream press also reviewed Kinect. USA Today compared it to the futuristic control scheme seen in Minority Report, stating that "playing games feels great" and giving the device 3.5 out of 4 stars.[107] David Pogue from The New York Times predicted you will feel a "crazy, magical, omigosh rush the first time you try the Kinect." Despite calling the motion tracking less precise than Wii's implementation, Pogue concluded that "Kinect’s astonishing technology creates a completely new activity that’s social, age-spanning and even athletic."[115] The Globe and Mail titled Kinect as setting a "new standard for motion control." The slight input lag between making a physical movement and Kinect registering it was not considered a major issue with most games, and the review called Kinect "a good and innovative product," rating it 3.5 out of 4 stars.[116]

Sales

10 million units of the Kinect sensor have been shipped as of March 9, 2011.[1] Having sold 8 million units in its first 60 days on the market, Kinect has claimed the Guinness World Record of being the "fastest selling consumer electronics device".[1][18][19][20] According to Wedbush analyst Michael Pachter, Kinect bundles accounted for about half of all Xbox 360 console sales in December 2010 and for more than two-thirds in February 2011.[117][118]

Dream Theme - Translated By Theme Studio - Powered By BlogSky